I am exporting to a file to AR, however, I am limited by my web host to a file size smaller than 20MB.
The part I am working with is quite complex, but I have used “mesh simplification” and “Re-tesselate” to bring it from 2 million triangles to 16,000.
The file size is still too large.
Any tips on reducing file size?
Thanks,
Kai
Simplify the materials to reduce the amount of textures.
Just use USDZ optimiser, if available. Or export glb and use glb optimiser, then convert to USDZ.
Thanks Marco,
Converting from the glb to USDZ resulted in a much smaller file size!